How Technologies are going to change the Nature of Power

Let’s figure out how technologies are going to change the nature of power and of political leverage in the coming period of 3 to 7 years.

Today, we are getting more and more “AI advocates” blow their trumpets from all over about the coming era of cyberpunk and singularity. Yet, if you look around you see that we are far from living in the world featured in Matrix, Back to the Future, or Star Wars. Continue reading “How Technologies are going to change the Nature of Power”

How to manage “AI” development and R&D team in big corporations without “casting spells” and “doing rain dances”?

As my main work is related to AI and brains for robots, (http://augmentedpixels.com) and I write in a blog about AI use cases in different industries, some big corporations involved in traditional industries ask me to help them solve problems with their AI research & development.

Usually, these problems are related to “over-budgeting” of R&D or issues with goal setting, or inefficient management in R&D teams.

Here are the most common issues and takeaways from my experience: Continue reading “How to manage “AI” development and R&D team in big corporations without “casting spells” and “doing rain dances”?”

When do robotics and drones companies stop failing?

Since the 90s I am a big fan of robotics, and I become very upset when companies producing robots fail.

For the last three years a few reputable companies that I liked a lot “left the market” (Anki, etc.).

As my company licenses SLAM for robotics and AR/VR glasses developers, I understand the market from the inside and will allow myself in this article some thoughts about system problems and necessary changes in the market that may change the situation.

Why do cool robotics companies fail? Continue reading “When do robotics and drones companies stop failing?”

M&A of a tech start-up: How to resolve the conflict of interests between investors and technology co-founders?

For the last 4 years, I was involved in various roles in 5 processes of M&A of technology startups.

Every time I observed the same conflict of interests between investors and a core tech team/co-founders because in every technology startup there are 3 groups of stakeholders with different interests:
1. Investors;
2. Investment banker, legal and accounting teams;
3. Co-founders/technology team who developed the core IP that is the subject of acquisition.
Continue reading “M&A of a tech start-up: How to resolve the conflict of interests between investors and technology co-founders?”

Computer Vision in Eastern Europe: Bunch of Cool Researchers & Engineers, but Lack of Big Challenging Projects

I live and run a business in Silicon Valley ( http://augmentedpixels.com – SLAM and CV for Robots and AR / VR, est. 2011), but since 2012 I spend a part of my time to the systematic development of CV / ML in Eastern Europe:

 – Since 2014 I have been holding a conference on Computer Vision and Machine Learning that gathers the largest community of  CV/ML Researchers and Engineers (more than 1700) – EECVC (web – http://eecvc.com);

 – With a group of activists we popularize CV/ML specialties, including active work on the opening of labs and majors in universities (MSc of computer vision, etc.).

– I manage a stealth community of angel investors from the United States interested in investing in CM / ML startups and cooperate with R&D centers in Eastern Europe;

After Amazon’s acquisition of Ring for 1 billion dollars with R&D office in Eastern Europe, the interest in opening R&D centers in this region rose significantly – everyone is impressed by the fact that Ring Labs could grow from 10 people to 500 (!!!!) in 2 years, which is almost impossible to do in Silicon Valley with the same level of new employees.  Continue reading “Computer Vision in Eastern Europe: Bunch of Cool Researchers & Engineers, but Lack of Big Challenging Projects”

The Future of Augmented Reality infrastructure (Software and Hardware)

This year I decided not to speak in front of the big audience as the time losses on preparation and travel are huge.

Nevertheless, my client have asked me to have a private conversation with a very special group of people on the topic “What stack of technologies we need to have in order to lead in the AR field in the upcoming 10 years.”  Continue reading “The Future of Augmented Reality infrastructure (Software and Hardware)”

About new channels that distribute and “install” new worldview programs

One hundred years ago the worldview was “installed” on “people” mainly through two main information channels:

– Education systems (school, university, church);

– Personal experience (practice, books, family, environment).

If at that time you developed any “add-ons” to the prevailing worldview system, wanted to offer a fundamentally new system of worldviews or modify the emphasis in the existing, then you would have to negotiate this with the church or the state (represented by the monarch), who were the owners/censors of the main distribution channels. Continue reading “About new channels that distribute and “install” new worldview programs”

AI Bureaucracy vs Human Bureaucracy

I think that each of us has faced the bureaucracy of public authorities when the solution to your personal issue is not provided for in the system or the question is too innovative and unusual that it takes ages to resolve it.

Sometimes there is no solution within the system at all and the system needs modernization (e.g. the adoption of a new law, an act or a judicial decision).

In this case, we can talk about “reprogramming” of human systems, when a person or a group of people has to make changes (or build new mechanisms) with the help of built-in mechanisms of the system.

In fact, reprogramming of one human system occurs with the help of another human system. 

In some respect, one can even say that one group of people tries to change neurons connection of another group of people :=) (I think very few people seriously considered the fact that passing the law ultimately aims to change the connections between neurons in voters’ minds).  Continue reading “AI Bureaucracy vs Human Bureaucracy”

Physically Passive Augmented Reality

Physically Passive Augmented Reality

I’m writing this short post on September 19, 2017 at the heart of the marketing hurricane raised by ARKit and ARCore for mobile phones, but still I hope to be heard :=)

Since 2010, we at Augmented Pixels, Inc. have tested a lot of UI / UX hypotheses in Augmented Reality (from the AR Basketball game, which was featured by Apple, to the furniture store in Augmented Reality (AR), AR Browser and Pokemon Go analogs) and in the end came to one trivial conclusion:

Because Augmented Reality applications usually require physical movements (standing up – bending over – walking and so on), users very quickly stop using them REPEATEDLY if they do not receive either a good dose of endorphin or do not see the HIGHEST utility from the mobile phone application, the use of which requires increased calorie burning (let’s face it, this is a fairly rational behavior in biological terms). Continue reading “Physically Passive Augmented Reality”