2D Symbols are Obsolete and Should be Reinvented for Augmented and Virtual Reality
In 2011, my team of designers with extensive experience in developing for mobile platforms started developing the first interfaces for augmented (AR) and virtual reality (VR) applications.
After a series of tests, we realized that the simple transfer of experience from 2D UI/ UX design into the field of 3D virtual reality and augmented reality does not work; at that time I wrote an article “Future belongs to Augmented Reality and 3D interfaces”.
Moreover, the utility and usability of interfaces in virtual reality and augmented reality are fundamentally different and even the experience of interface design for 3D games does not play a big role and should not be considered relevant.
In 2015-2016 I have been observing a huge buzz in media around Virtual Reality (VR).
It seems that Virtual Reality is literally everywhere while Augmented Reality is receding.
But actually it is not true.
Of course, if we were planning to switch to a concept of life shown below,
the development of virtual reality technology would be a key priority.
I was born in the Soviet Union and still remember that before 1991 there were futile attempts of society organization according to Karl Marx’s sayings.
But people did not survive the 75-year-old experiment and during 5 years(1986-91) destroyed the system of fake communism and started creating the wild capitalism by copying the available simplified models and ruthlessly instilling its (capitalistic) qualities and meanings to all levels of society.