How Technologies are going to change the Nature of Power

Let’s figure out how technologies are going to change the nature of power and of political leverage in the coming period of 3 to 7 years.

Today, we are getting more and more “AI advocates” blow their trumpets from all over about the coming era of cyberpunk and singularity. Yet, if you look around you see that we are far from living in the world featured in Matrix, Back to the Future, or Star Wars. Continue reading “How Technologies are going to change the Nature of Power”

When do robotics and drones companies stop failing?

Since the 90s I am a big fan of robotics, and I become very upset when companies producing robots fail.

For the last three years a few reputable companies that I liked a lot “left the market” (Anki, etc.).

As my company licenses SLAM for robotics and AR/VR glasses developers, I understand the market from the inside and will allow myself in this article some thoughts about system problems and necessary changes in the market that may change the situation.

Why do cool robotics companies fail? Continue reading “When do robotics and drones companies stop failing?”

Computer Vision in Eastern Europe: Bunch of Cool Researchers & Engineers, but Lack of Big Challenging Projects

I live and run a business in Silicon Valley ( http://augmentedpixels.com – SLAM and CV for Robots and AR / VR, est. 2011), but since 2012 I spend a part of my time to the systematic development of CV / ML in Eastern Europe:

 – Since 2014 I have been holding a conference on Computer Vision and Machine Learning that gathers the largest community of  CV/ML Researchers and Engineers (more than 1700) – EECVC (web – http://eecvc.com);

 – With a group of activists we popularize CV/ML specialties, including active work on the opening of labs and majors in universities (MSc of computer vision, etc.).

– I manage a stealth community of angel investors from the United States interested in investing in CM / ML startups and cooperate with R&D centers in Eastern Europe;

After Amazon’s acquisition of Ring for 1 billion dollars with R&D office in Eastern Europe, the interest in opening R&D centers in this region rose significantly – everyone is impressed by the fact that Ring Labs could grow from 10 people to 500 (!!!!) in 2 years, which is almost impossible to do in Silicon Valley with the same level of new employees.  Continue reading “Computer Vision in Eastern Europe: Bunch of Cool Researchers & Engineers, but Lack of Big Challenging Projects”

About new channels that distribute and “install” new worldview programs

One hundred years ago the worldview was “installed” on “people” mainly through two main information channels:

– Education systems (school, university, church);

– Personal experience (practice, books, family, environment).

If at that time you developed any “add-ons” to the prevailing worldview system, wanted to offer a fundamentally new system of worldviews or modify the emphasis in the existing, then you would have to negotiate this with the church or the state (represented by the monarch), who were the owners/censors of the main distribution channels. Continue reading “About new channels that distribute and “install” new worldview programs”

Physically Passive Augmented Reality

Physically Passive Augmented Reality

I’m writing this short post on September 19, 2017 at the heart of the marketing hurricane raised by ARKit and ARCore for mobile phones, but still I hope to be heard :=)

Since 2010, we at Augmented Pixels, Inc. have tested a lot of UI / UX hypotheses in Augmented Reality (from the AR Basketball game, which was featured by Apple, to the furniture store in Augmented Reality (AR), AR Browser and Pokemon Go analogs) and in the end came to one trivial conclusion:

Because Augmented Reality applications usually require physical movements (standing up – bending over – walking and so on), users very quickly stop using them REPEATEDLY if they do not receive either a good dose of endorphin or do not see the HIGHEST utility from the mobile phone application, the use of which requires increased calorie burning (let’s face it, this is a fairly rational behavior in biological terms). Continue reading “Physically Passive Augmented Reality”

2D Symbols are Obsolete and Should be Reinvented for Augmented and Virtual Reality

2D Symbols are Obsolete and Should be Reinvented for Augmented and Virtual Reality

In 2011, my team of designers with extensive experience in developing for mobile platforms started developing the first interfaces for augmented (AR) and virtual reality (VR) applications.

After a series of tests, we realized that the simple transfer of experience from 2D UI/ UX design into the field of 3D virtual reality and augmented reality does not work; at that time I wrote an article “Future belongs to Augmented Reality and 3D interfaces”.

Moreover, the utility and usability of interfaces in virtual reality and augmented reality are fundamentally different and even the experience of interface design for 3D games does not play a big role and should not be considered relevant.

Continue reading “2D Symbols are Obsolete and Should be Reinvented for Augmented and Virtual Reality”

Will employers “hire” neural networks /robots instead of Harvard/Stanford students?

July 9-10, 2016 – was a wonderful and very interesting weekend: on Saturday I organized the Eastern European Computer Vision Conference, and on Sunday I held a private event for 20 people with INCOSE Russian chapter research director to discuss the burning issues in the field of Systems Engineering.

A lot of conclusions after such intellectual weekend have been made.

The most interesting of those that can be published is the following:

The education system in the last years has been actively discussing issues of reforms and changes in teaching methods, but nothing really revolutionary has been offered – it is mainly the “imitation” of changes and reforms.

Why do I think so? Continue reading “Will employers “hire” neural networks /robots instead of Harvard/Stanford students?”

Virtual Reality could be the Best Visual Interface for Drones

Originally published at medium.com – Virtual Reality could be the Best Visual Interface for Drones 

As you may know, there will be a rapid utilization of drones for commercial purposes (products delivery, inspections, other commercial services, etc.) in the next 2–3 years.
In order to provide services in different areas drones will require either completely autonomous navigation or manual co-piloting, meaning human labor.

For the last 3 months we have been experimenting in our lab with more natural interfaces for the manual drone control. We expect that they can minimise the risk of crashing and increase the accuracy of co-piloting due to clarity and intuitive interface, which will be based on our navigational system and SLAM SDK.

One of the most interesting and intuitive interface ideas is to use virtual reality headset together with the gesture recognition sensor(like Leap Motion):

1dronevirtualreality

View in the headset: Continue reading “Virtual Reality could be the Best Visual Interface for Drones”