2D Symbols are Obsolete and Should be Reinvented for Augmented and Virtual Reality

2D Symbols are Obsolete and Should be Reinvented for Augmented and Virtual Reality

In 2011, my team of designers with extensive experience in developing for mobile platforms started developing the first interfaces for augmented (AR) and virtual reality (VR) applications.

After a series of tests, we realized that the simple transfer of experience from 2D UI/ UX design into the field of 3D virtual reality and augmented reality does not work; at that time I wrote an article “Future belongs to Augmented Reality and 3D interfaces”.

Moreover, the utility and usability of interfaces in virtual reality and augmented reality are fundamentally different and even the experience of interface design for 3D games does not play a big role and should not be considered relevant.

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Virtual Reality is just a Subtrend of Augmented Reality… in Our Current “Life Concept“

In 2015-2016 I have been observing a huge buzz in media around Virtual Reality (VR).

It seems that Virtual Reality is literally everywhere while Augmented Reality is receding.

But actually it is not true.

Of course, if we were planning to switch to a concept of life shown below,

the-matrix

the development of virtual reality technology would be a key priority.

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Virtual Reality could be the Best Visual Interface for Drones

Originally published at medium.com – Virtual Reality could be the Best Visual Interface for Drones 

As you may know, there will be a rapid utilization of drones for commercial purposes (products delivery, inspections, other commercial services, etc.) in the next 2–3 years.
In order to provide services in different areas drones will require either completely autonomous navigation or manual co-piloting, meaning human labor.

For the last 3 months we have been experimenting in our lab with more natural interfaces for the manual drone control. We expect that they can minimise the risk of crashing and increase the accuracy of co-piloting due to clarity and intuitive interface, which will be based on our navigational system and SLAM SDK.

One of the most interesting and intuitive interface ideas is to use virtual reality headset together with the gesture recognition sensor(like Leap Motion):

1dronevirtualreality

View in the headset: Continue reading